T&T Stupid Questions
#581
Posted 02 November 2011 - 05:03 PM
In it you can see the front two (Ailton and Trickoviski) both moving into the channels and working play on the flanks, while the wide players (Manduca and Charalambidis) typically stay wide. The width provided by the side attackers gives plenty of room for the front two and the midfield pivot (Pinto and Morasis) to work the channels and create space. Because the Wingers are not coming inside much, the Fullbacks do not have to overlap as often to provide the critical width necessary to break down opposition sides - which in a group full of counterattacking sides is vital.
Hopefully that helps you a little bit. Again, not all of the front four should do the same thing, but it does help if they are capable.
#582
Posted 14 November 2011 - 06:56 AM
I've just finished my first season in FM12 and I'm slowly but steadily starting to get grips with the new stuff. My question is: how does the PPM-training work in FM12? I mean, I've been able to put several players to different PPM-training but ONLY through Backroom Advice-screen after a coach has recommended doing so.
First, I checked Private Chat as that's the way it was before. No dice.
If I go to players Training and try to click Preferred Move Training, nothing happens. I just can't select anything.
So, can someone please shed some light for me on this issue?

#583
Posted 14 November 2011 - 05:30 PM
Then click on interaction/start preferred move training.
This will then bring up a list of coaches, select one and then instruct him to the preferred ppm for the player, hope this is what you were looking for.
#584
Posted 15 November 2011 - 06:29 AM
Maverick, on 14 November 2011 - 05:30 PM, said:
Then click on interaction/start preferred move training.
This will then bring up a list of coaches, select one and then instruct him to the preferred ppm for the player, hope this is what you were looking for.
Thank you mate, this is indeed something I had missed!
#586
Posted 18 November 2011 - 01:32 PM
1. There are 7 clicks of the "Passing style" slider for short passes. So, what exactly difference between passing style 1 click and 3 clicks? I understand that with passing 5 clicks the player will tend to make longer passes than with 2 clicks, but how exactly longer? What exact passing distance refers for short passing 7 clicks? Is it defined absolutely (in metres or feet) or relatively to playing width?
2. What exactly does "Counter-attack" option? I mean what is the difference between team attacks with and without this option. I always watch full matches and still can't notice the difference.
3. What exactly "Tempo" defines? As far as I know, tempo defines how impatiently your team is while attacking. And it seems that impatience depends on "Tempo" / "Time-wasting" ratio. If I'd like my team to make more passes, should I set high tempo and high time-wasting? I tried different combinations, tried high tempo and high time-wasting, high tempo and low time-wasting, low tempo and low time-wasting and the amount of passes was always the same.
#587
Posted 23 November 2011 - 12:08 PM
1. I may be wrong, but I like to think of the passing clicks in terms of the probability of the player making a short pass. Therefore the closer to the start of the passing range, the more likely they are to make that pass. I think it would be remissive to tell a player they could only play JUST 10 yard passes.
2. In using Counter attack, I find its more relative to the opponent. If they squeeze up a lot you'll see more counters. But if your a strong team playing against an outfit who sits deep all the time theyre essentially isnt any space to counter into.
3. Passing tempo and time wasting are in direct relation I find. The faster the play the less time you want to waste, the same could be said about a slow passing game related to more time wasting as you want the player to take their time and make the right pass. I play alot at the lower levels, so feel the quick tempo/rare time wasting, forces my players to move the ball faster and reduces the amount of times we get caught in possession.
hope that helps?
#588
Posted 23 November 2011 - 04:26 PM
Question about counter-attacks is already solved. PaulC wrote that it means team's mentality and tempo rise a lot during counter-attack.
Tempo and time-wasting still disturb me. With high tempo and low time-wasting even world class players make a lot of mistakes and loose the ball often. So it must be balanced somehow anyway. I figured out that high tempo is necessary if you play narrow otherwise the opposition intercepts your passes regularly. But if you play wider tempo can be normal or even low. And I still can't find a combination which provides the highest amount of passes.
#589
Posted 23 November 2011 - 06:31 PM
I agree mate, I too find the same problems. But in an attempt to try and get the right balance, I look at my oppositions tactics. If they are likely to come at me and press high, I like to set a low tempo/higher time wasting, as it frustrates them as they chase the ball. However if the opposition sit in deep, I try play faster as it forces them to move position and draw them out of their set shape; therefore giving me some space to exploit.
On your point about passing, I have also found that their mentality setting attributes a lot to the pass they will play. I like a midfield general that plays simple passes, so naturally the mindset would be to have him on defensive mindset. I have experimented with having him on attacking mentality, which if you set his runs and pressure right, allows him to play deep penetrative passes that no-one is expecting. The same can be said about attacking midfielders in reverse. Although I found it harder to get a correct balance as an attacking midfielder with a defensive mindset keeps possession really well, but doesnt want to dribble into space when he has the chance to.
Overall it has to add up to how you want to play the game, within the parameters of the challenge.
#590
Posted 24 November 2011 - 08:15 AM
brocksolid, on 23 November 2011 - 06:31 PM, said:
Yes, it is also an interesting idea, thank you)
brocksolid, on 23 November 2011 - 06:31 PM, said:
As far as I know, mentality affects passing this way: low mentality - most of the passes will be backwards, normal - passes will be sideways, attacking - forward. So, when my team makes a lot of passes, most of them are between GK, defenders and DM. I tried to set a higher mentality for defenders and lower for attackers, but still a lot of passes were between defenders. I think it is even harder to make your team to play as you wish than IRL.) Because IRL you can tell your players what exactly you want them to do and if they are skillful enough, they will do it. In FM you constantly tweak the sliders and still can't achieve needed result.(
#591
Posted 20 December 2011 - 11:27 PM
Exius, on 23 November 2011 - 04:26 PM, said:
Question about counter-attacks is already solved. PaulC wrote that it means team's mentality and tempo rise a lot during counter-attack.
Tempo and time-wasting still disturb me. With high tempo and low time-wasting even world class players make a lot of mistakes and loose the ball often. So it must be balanced somehow anyway. I figured out that high tempo is necessary if you play narrow otherwise the opposition intercepts your passes regularly. But if you play wider tempo can be normal or even low. And I still can't find a combination which provides the highest amount of passes.
Passing clicks is about passing range as well as the type of pass he will make. Think of real life football; 1)You receive the ball. 2) You look up to see where the free teammt is. 3) you make the pass. The passing clicks controls all those three aspects. So translated into the game, the clicks signify how far will he look to search for clear teammate, but he will always make the shortest pass. It sounds counter-intuitive, but having the passing clicks set to "long" leads to shorter and more fluid passing actually (you can test). The idea is if a CB is with the ball (and passing set to shortest) he looks next to him but finds the other CB marked, so he hoofs the ball clear. However, if passing is set to long, he will continue to search for the free player until he finds him. so if the CB is marked he will loof for the FB, then the Gk, then the DMC..etc. The length of the pass it self is determined by two other instructions: 1) creative freedom..if its low (w/passing range on long)the CB could find two options (one short and one long) but he will always play the shorter one because he doesn't want to risk and the opposite. 2) The second factor is how you set the player on the pitch; the closer they are and (the better their distribution on the pitch) the better the passing. The limitations are the PPM; because you could have players who like to switch the flank or play long balls...hope this helped.
#592
Posted 30 January 2012 - 11:46 PM
I'm unsure if his has been answered yet, however I still use the classic sliders for my tactics and with that I do still use some theories from the TT&F '09 documents, I did post this in the General Discussion section however I'll copy the post here also;
Link to Topic: http://forums.fm-bri...work-questions/
Quote
However it does appear this has been based on the 4-4-2 structure and if your best tactic falls outside of this I'm having trouble translating certain elements when I create my Tactic/s, my questions are;
- Regarding the "Player Roles" you talk about MCd and MCa (2x Midfielders) however what is the rule if you have 3x Central Midfielders (as in a 4-3-3), or 1x Defensive, 1x Central and 1x Attacking Midfielders (in which you have 2x Strikers)?
- There is no talk of the DC at all in the "Player Roles" the same question regarding 3x Central Midfielders applies here but with 3x Central Defenders?
- Another question relating to no information is the Wing Back position, how are these listed as a "Player Role" is this an advanced Full Back or a deep Wide Midfielder (ML/R) role?
- The last question for the moment relates to the Sweeper position, I'm unsure if this question relates to the "Player Role" or with the "Managerial Type" if the recommended formation contains a sweeper (3-2-3-2: 1x Sweeper, 2x Central Defenders, 2x Wing Backs, 2x Central Midfielders, 1x Attacking Midfielder and 2x Strikers) how is a Sweeper listed in the "Mentality" setup?
As mentioned I know that most people have moved onto the TC method however, I do like to use the classic method this way I can customize certain positions to be something the TC won't list them as.
If these can be answered it will assist me when Genie Scout advises a tactic that falls outside of the simple 4-4-2 setup.
Regards
#593
Posted 25 February 2012 - 10:58 AM
The other thing maybe do a bit of research into the brazilian 4-2-2-2 anyone got any links to help me with this be great.
Now i currently using my liverpool save for this, which means i need to sell and buy to get this working how i would like it,or should i try another club, which is maybe setup better for this, if so suggestions please.
Maybe look to make this a career tactic thread. mmmmmm possible.
#595
Posted 01 May 2012 - 04:24 AM